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  • #funny #comics #tumblr
  • 3 days ago
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In other words, your idea of what makes sense, what you understand, or what you think you can or can’t do is a function of your own personal cognitive baggage. What’s more, you bring this baggage with you to every video game you ever play.

Gamasutra - Features - Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces
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  • 3 weeks ago

…the term affordance refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used.

Gamasutra - Features - Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces
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  • 3 weeks ago
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  • 4 weeks ago
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  • 4 weeks ago
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gamespace lounge

gamespace-ch:

Wann : 30.6.2014 19:00-22:00

Wo : Colab Zürich

Spieleentwicklerteams präsentieren ihre Spiele und lassen uns hinter die Kulissen blicken geplant sind momentan :

  • Mischa Geiser (Kobold Games) über die Arbeit mit einem Publisher  an Journey of a Roach
  • Jeremy Spillmann (Feinheit) über die Entwicklung von First Strike
  • David Stark (Zarkonnen) über Airships
  • Madlaina Kalunder über Tjuk
  • Robin Bornschein über Tower Offense
  • Philomena Schwab über Niche und Elarooh
  • Sergei Udovenko über SOP 3000
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  • #this #gamespace.ch #meeting
  • 1 month ago
  • 5

Pay attention to a few performance issues when using HDR. If using Forward rendering for a scene, HDR only will be active if image effects are present. Otherwise, turning HDR on will have no effect. Using Deferred rendering supports HDR regardless.

How To Plan Optimizations with Unity* - CodeProject
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  • 1 month ago

Make sure you know your target audience and what type of platform they expect their game to be played on. This knowledge will help you select a rendering path appropriate to the platform. For example, a game designed with numerous light sources and image effects that uses deferred rendering could prove to be unplayable on a computer with a lower end graphics card. If the target audience is a casual gamer, who may not possess a graphics card with superior processing power, this could also be a problem. It is up to developers to know the target platform on which they expect their game to be played and to choose the lights and rendering path accordingly.

How To Plan Optimizations with Unity* - CodeProject
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  • 1 month ago

There is a way, through Unity scripting, to have certain layers set to a shorter clipping plane.

How To Plan Optimizations with Unity* - CodeProject
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  • 1 month ago
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  • #fun #gifs #this
  • 1 month ago
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vexedwisecracker:

If the real world were more like TV, I’d get a “previously on…” recap of key events in the life of every person I encounter before deciding to engage in their particular programming. I’d also get a mute button!
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  • #i need that #this
  • 1 month ago
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Aug(De)Mented Reality (by Hombre_McSteez)

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  • 1 month ago
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